Teardrop // ARENA placeholder wip1

•July 26, 2011 • Leave a Comment

Arena for turn-based prototype made out of placeholder Unreal assets made on UDK

Arena for turn-based prototype TEARDROP





The Witcher 2: Assassins of Kings

•May 18, 2011 • 2 Comments

This is what I was working on for the last 15 months as a quest designer. Enjoy.

Lately I’ve been learning UnrealScript

•April 16, 2010 • Leave a Comment

a little video of the effects of going through some tutorials…

Because I was bored

•January 25, 2010 • Leave a Comment

Unreal Developers Kit

~11 hours of work

hope you like it 🙂


Some old UED stuff

•January 21, 2010 • Leave a Comment

I’ve just came across some old stuff I’ve been doing in unreal ed 🙂

Nothing wow, just so it wont get lost

The Cathedral

(unfortunately after my UED crash i lost most of the work and only the skeleton lasted)

Life Simulation System



hours, days, months and years flow by, sun goes up, sun goes down

24 hour cycle = 45 minutes

Single NPC life system

2 different states (the active one depends on the current hour),

5 random pathnodes per state,

5 random animations per pathnode

On that system base I’m currently working with “Me, Myself and I” in crysis but far more complex


Last night

•January 20, 2010 • Leave a Comment

I’ve discovered that Dragon Age Toolbox has been released, so I started to fiddle with their cutscene editor. Here’s the effect of couple hours of work 🙂

Ok back to “Me Myself and I” 🙂


At last!

•January 11, 2010 • Leave a Comment

I managed to figure out whats with the hovering and whats more important – successfully exported a custom animation and implemented it in the engine (and trust me it wasn’t easy, I’ve spent whole weekend on trying to force Cryengine exporter to do what I want him to do 🙂 ).

Anyhow from now on its just downhill so get ready for more frequent and loaded with content updates

Oh and I’m also working on massive tutorial on implementing custom characters into crysis as player characters that will cover the topic from A to Z, so stay tuned!